ðĢïļRoadMap
Studio Roadmap: 2024-2025
2024:
Q1: Rebranding and Investor Relations
Investor Relations
Identify potential investors and partners interested in studio projects.
Prepare pitch decks and presentations outlining studio vision, projects, and growth plans.
Continue investor and VC relations efforts to secure additional funding for studio expansion and project development.
Q2 - Q3: Game Testing, Partnerships & TGE
Game 1: "Elite Strike Team:Warfare Unleashed" and Testing
Conduct alpha and beta testing phases for upcoming title "Elite Strike Team: Warfare Unleased"
Release a "Mummy: A World Ripped Apart" development combat test for the community
Gather feedback from testers and community to identify and address issues, refine gameplay mechanics, and optimize performance.
Partnerships and Collaborations
Explore strategic partnerships with industry influencers, brands, and organizations to enhance marketing reach and visibility.
Collaborate with technology partners to leverage cutting-edge tools and platforms for game development and distribution.
Forge alliances with game development studios for co-development projects or cross-promotional opportunities.
TGE (Token Generation Event)
Q3 - Q4: Game Releases and Marketing Expansion
"Elite Strike Team: Warfare Unleashed" Official Launch (Q3 - Q4)
Complete development and testing of the game.
Execute targeted marketing campaigns to reach esports enthusiasts and competitive gaming communities.
Launch the game on PC, with plans for ongoing updates and esports tournaments.
Marketing Expansion
Expand marketing efforts to new territories and demographics, including international markets and niche gaming communities.
Invest in influencer marketing campaigns, sponsored content, and partnerships with media outlets to increase brand awareness and player engagement.
2025:
Q1-Q2: Mummy: A World Ripped Apart Development and Investor Relations
Game 2: "Mummy: A World Ripped Apart" Development (Q1)
Advanced development of the RPG, focusing on improved gameplay mechanics, immersive storytelling, and high-quality visuals.
Engage with the community to gather feedback and insights to inform development decisions.
Investor Relations and Fundraising
Continue investor relations efforts to secure additional funding for studio expansion and project development.
Explore opportunities for venture capital investment, private equity partnerships, and crowdfunding campaigns to support growth initiatives.
Q3-Q4: Aurora X:Rising Champions Development and Alpha Preparation
Game 3: "Aurora X: Rising Champions" Development (Continued)
Advance development of "Aurora X," prioritizing core gameplay features, narrative elements, and multiplayer functionality.
Conduct closed beta testing to gather feedback from players and iterate on game design and mechanics.
Launch Preparation
Prepare marketing and promotional campaigns for the upcoming launch of "Aurora X: Rising Champions."
Collaborate with partners and influencers to generate buzz and anticipation for the game release.
Finalize distribution plans and logistics for launching the game across multiple platforms.
Disclaimer:
Please note that the dates and details provided in this roadmap are estimative and subject to change. While every effort has been made to accurately outline the studio's planned initiatives and project milestones, unforeseen circumstances, including but not limited to development challenges, market conditions, and strategic considerations, may necessitate adjustments to the timeline and scope of activities.
Additionally, some points mentioned in the roadmap may have already been developed or initiated by the studio, despite being slated for future dates in this document. This discrepancy may arise due to ongoing development efforts, parallel project streams, or changes in project prioritization.
We appreciate your understanding and flexibility as we strive to navigate the dynamic landscape of game development and deliver the best possible experiences to our players. Thank you for your continued support and enthusiasm for our studio's projects.
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