⚔️Mummy - When Worlds Collide


Is an RPG that seamlessly blends historical fiction, mythological elements, and time travel mechanics. Players embark on a journey through medieval and ancient times, encountering mysteries, aiding gods, and shaping the balance between Order and Chaos. The game features deep gameplay mechanics, including open-world exploration, survival elements, faction-based gameplay, guild management, and intricate combat systems.

Core Gameplay Mechanics

  • Time Travel: Players can travel between medieval and ancient times using a time-traveling mechanism, allowing for dynamic exploration and questing across different historical eras.

  • Exploration: The game features a vast open world filled with diverse landscapes, ancient ruins, and hidden secrets. Players can uncover points of interest, gather resources, and encounter dynamic events as they explore.

  • Survival Elements: Players must manage hunger, thirst, environmental hazards and dramatic weather seasons as they navigate the world. Gathering resources, crafting items, and establishing shelter are crucial for survival.

Efficiently managing your Hunger, Thirst, and Stamina is crucial for survival. When performing tasks such as chopping down trees or harvesting without tools, your Stamina depletes more rapidly, leading to accelerated increases in Hunger and Thirst. Properly managing these vital resources not only ensures immediate well-being but also enhances long-term survival prospects in the world.

Health is directly impacted by hunger and thirst levels. When your hunger and thirst reach critical levels, your Health begins to decline, eventually leading to your demise...

From chopping down trees to mining and harvesting, nearly every aspect of the environment is interactive. Nature serves as both your greatest ally and most formidable adversary in our world.

Our dynamic weather system brings the environment to life across distinct seasons: Summer, Autumn, and Winter.

1. Summer:

  • Vibrant Life: Experience the vibrant energy of summer as the world comes alive with lush greenery, blooming flowers, and clear skies.

  • Long Days: Enjoy extended daylight hours, providing ample time for exploration and adventure.

  • Dynamic Events: Encounter unique summer-specific events and challenges, adding an extra layer of excitement to your gameplay.

2. Autumn:

  • Falling Leaves: Watch as the landscape transforms with the arrival of autumn, where trees shed their leaves in a breathtaking display of colors.

  • Changing Atmosphere: Experience a shift in ambiance with cooler temperatures and occasional rainfall, setting the stage for a different kind of adventure.

  • Harvest Season: Engage in special in-game activities tied to the harvest season, introducing new opportunities and challenges.

3. Winter:

  • Snow Blanket: Witness the world blanketed in a pristine layer of snow, transforming familiar landscapes into serene winter wonderlands.

  • Challenging Conditions: Brace yourself for new challenges as winter introduces colder temperatures and potential obstacles like frozen lakes and snowstorms.

  • Winter Festivities: Embrace the spirit of the season with winter-themed festivities, quests, and unique rewards.

Dynamic Changes:

  • Affect on Gameplay: Each season brings not only visual changes but also impacts gameplay, influencing the behavior of some NPCs, availability of resources, and the overall feel of the game world.

  • Adaptation: Adapt your strategies and playstyles to the dynamic weather and seasonal shifts, adding an extra layer of depth and realism to your in-game experience.

  • Combat: The combat system offers a blend of melee, ranged, and magical combat. Players can utilize a variety of weapons, abilities, and tactics to overcome enemies, including powerful bosses and mythical creatures.

Faction System

  • Order vs. Chaos: Players can align themselves with either the Order or Chaos faction, each representing different ideologies and goals. Faction choice affects gameplay, quests, and interactions with NPCs and other players.

Guild Management

  • Starting a Guild: Players can establish their own guilds, recruit members, and customize their guild hall. Guilds provide benefits such as shared resources, group quests, and access to exclusive content.

  • Alliances: Guilds can form alliances with other guilds, allowing for collaborative gameplay, shared objectives, and strategic cooperation in faction conflicts.

Hideout Construction

  • Building a Hideout: Players can construct and upgrade hideouts, personalized bases where they can store loot, craft items, and plan their adventures. Hideouts can be customized with various structures and defenses.

Open World Exploration

  • Dynamic World: The game world is dynamically populated with NPCs, wildlife, and events that respond to player actions and choices. Exploration rewards players with discovery, lore, and opportunities for adventure.

Quest System

  • Quest Diversity: The quest system offers a wide variety of quests, including main storylines, side quests, faction quests, and dynamic events. Quests feature branching narratives and multiple outcomes based on player decisions.

Advanced Features

  • Player Economy: Players can engage in trading, crafting, and resource management to build wealth and influence in the world. A player-driven economy enables dynamic supply and demand dynamics.

  • Character Progression: The game offers deep character customization through leveling, skill trees, and equipment upgrades. Players can specialize in different playstyles and abilities to suit their preferences.

Character Customization

  • Appearance Customization: Players will have extensive options to customize their character's appearance, including facial features, hairstyle, body type, and clothing. A robust character creator allows for individualized avatars, ensuring unique player identities.

  • Equipment and Gear: The game will feature a diverse array of equipment and gear, including weapons, armor, accessories, and cosmetic items. Players can acquire, craft, and upgrade equipment to enhance their combat effectiveness and aesthetic appeal.

  • Cosmetic Customization: In addition to functional gear, players can customize their character's appearance with cosmetic items such as skins, mounts, pets, and emotes. Cosmetic customization allows players to express their individuality and creativity in the game world.

  • Transmogrification: The game will include a transmogrification system that allows players to change the appearance of their equipment without affecting its stats. This feature enables players to customize their character's visual aesthetics while maintaining optimal gameplay performance.

  • Legacy System: Players can unlock legacy bonuses and rewards based on their character's achievements and progression. Legacy bonuses provide permanent benefits that persist across multiple playthroughs, rewarding long-term investment and dedication to character development.

Monetization and $MMY Token Integration

  • Outfit and Cosmetic Items: Players can use $MMY tokens to purchase a wide variety of outfit and cosmetic items to customize their character's appearance. These items include unique clothing, accessories, hairstyles, and visual effects that allow players to express their individuality and stand out in the game world.

  • Mounts and Pets: $MMY tokens can also be used to acquire mounts and pets, which provide both aesthetic appeal and functional benefits such as increased movement speed, enhanced abilities, and companionship in combat. Players can choose from a diverse selection of mounts and pets to accompany them on their adventures.

  • Emotes and Gestures: Players can purchase emotes and gestures with $MMY tokens to communicate and interact with other players in the game world. Emotes allow players to express emotions, celebrate victories, or engage in social interactions, adding depth and immersion to the multiplayer experience.

  • Quality of Life Improvements: In addition to cosmetic items, players can use $MMY tokens to unlock quality of life improvements and convenience features, such as inventory expansion, fast travel options, and experience boosters. These optional purchases provide players with greater flexibility and customization in how they play the game.

  • Limited-Time Offers and Events: The game periodically offers limited-time offers and special events where players can purchase exclusive cosmetic items, bundles, and rewards with $MMY tokens. These events add excitement and variety to the in-game economy while rewarding players for their participation and engagement.

  • Non-Pay-to-Win Elements: It's important to emphasize that all purchases made with $MMY tokens are strictly non-pay-to-win and do not provide any gameplay advantages or unfair advantages over other players. The focus is on providing value-added content and customization options that enhance the player experience without disrupting game balance or progression.

  • Accessibility and Fairness: The $MMY token integration is designed to be accessible to all players, regardless of their spending preferences. Players can earn $MMY tokens through gameplay achievements and activities, ensuring that in-game purchases are optional and supplementary to the core gameplay experience.


Introducing our Collectible Legendary Card System, a unique feature in "Mummy - A World Ripped Apart" that adds depth and excitement to your gameplay experience. As players embark on their journey through ancient and medieval times, they'll have the opportunity to discover and collect powerful God and Legends Cards representing legendary deities and rulers from various mythologies and eras.

Each Card is earned through in-game achievements, quests, and challenges, offering players a tangible reward for their accomplishments. Once collected, these cards bestow permanent item drop increases, enhancing the player's ability to gather valuable loot and resources throughout their adventures.

The Collectible Legendary Card System not only adds a strategic element to gameplay but also encourages exploration, completion of challenges, and mastery of game mechanics. As players collect more Legendary Cards, they'll unlock increasingly potent bonuses, providing a sense of progression and accomplishment.

Skill Examples

Warrior class skill examples

Multiplayer / Servers

The Game will use a dedicated server. The Server will be created using Unreal Engine 5 and hosted in the cloud using Amazon GameLift.

• More info on how to setup dedicated servers in Unreal Engine 4 (UE5 has identical setup)

• Maximum CCU that UE can handle is 100, but Epic Games recommends a maximum of 64. Game design will play a big part in meeting these limitations

• In order to have more than 64 users playing at the same time, the dedicated server should be scaled. There will be a Master Game Server and one or more Game Servers that will hold multiple instances of an area. The user first logs in to the Master Game Server which decides the Game Server. If the Master Game Server can find a Game Sever that another user can fit in, then will „connect” the user to that Game Server, otherwise it will create another Game Server and „connect” the user to the new Game Server.

• Dynamic creation of these servers and technical limitations of Unreal Engine 5 are to be investigated during Alpha development.

In-Game Economy Model

Game Economy Model - Version 1

Vision At Mummy, we strive to blend the complexity and excitement of traditional state-of-the-art RPGs with robust play-and-earn mechanics, as well as encourage our players to embrace the benefits of true ownership of in-game assets.

This hybrid approach to the development of the game ensures that Mummy can be enjoyed by traditional players that don’t have a crypto wallet as much as by crypto enthusiasts. We empower traditional players to benefit from the time and resources they poured into the game by hosting their NFT and token earnings in an escrow wallet until they feel ready to transfer them to their own wallets, all the while releasing relevant educational materials and information.

We strongly believe that games should be enjoyed by everyone regardless of financial situation, so that’s why Mummy is free to play and we stay far away from pay-to-win mechanics.

We hope that this hybrid approach to creating a fun RPG that appeals to both traditional and crypto players will prove fruitful and allow us to stay liquid during game development, to have the necessary resources to build and scale the game, especially considering the recent market.

Mummy is a play-first game and, while players can freely cash-out their earnings and trade NFTs, we aim to create a strong community that enjoys the game for pure entertainment pleasure as we believe this is a more sustainable long-term approach that also brings more value to our community.

We’d love to get your feedback on the approach we built!

High-Level Game Economy

The game economy will be based on four main pillars: Soft in-game currency (silver), Hard in-game currency (gold), Premium in-game currency ($MMY), Items, Consumables, and NFTs. These items will be connected to the character’s inventory, and the player will be able to utilize these assets from there, either for using, equipping or trading.

Partnership with Machinations.io

We have partnered with Machinations.io to design and balance our game economy.

Play-and-earn game economy systems and mechanics are notoriously hard to design due to the overwhelming logical and mathematical complexity that empower today's blockchain based games.

Machinations' Game Economy Health Monitoring Service will predict and prevent economic hurdles by verifying our game economy based on large-scale simulations prior to the launch and continuously monitor, predict and alert on trends based on live players and market data after the launch of Mummy.io.

In-Game Currency

Silver is the majority resource in the game and can be earned by in-game activities. The player can spend silver on a wide range of items, skins, consumables, and cosmetics.

Silver is obtainable through in-game mechanics such as defeating enemies, completing quests or by exchanging gold for silver, for example.

The amount of silver someone earns depends on:

  • The time and effort they allocate to the task;

  • Location - there are high and low level areas;

  • Rotation mob farming;

  • Gear power - high/low level gear;

  • Pets - their abilities and pickup item rate;

  • Loot scrolls (if available and if the player decides to use them);

  • Item drop rate (some achievements are permanently increasing item drop rate)

While the more valuable items might require more time and effort spent playing to earn enough silver to afford them, they should not be mechanically impossible to obtain. Silver is an integral part of the core to the gameplay loop that keeps the players engaged and motivated, while getting them accustomed to the idea of spending in-game.

Throughout the game, time is used as an anchor to determine the pace at which players can progress, to balance and refine the complex game economy, as well as add value to the player experience. Time is easy to track and can help establish the impact various purchased items have on player experience as they skip those timers.

Gold, the hard currency of the Mummy world, can be purchased from the Premium Shop at a fixed USD price. Gold has infinite supply. Players will be able to earn gold by defeating enemies in PVE or by completing quests. Each enemy type will offer a certain amount of it, based on a drop rate within that type’s loot table.

This currency will be stored on the player’s character and monitored within the inventory; however, it will not take up actual storage space within the inventory itself.

The player can use the currency to purchase items and consumables from NPC merchants and items from the auction house. The prices of the items within the auction house will be pre-set and will vary automatically along with an established minimum and maximum range, depending on a supply and demand ratio. This range can help prevent players from using exploits that can lead to an economic collapse.

Gold can be used to purchase upgrades and cosmetics, as well as to pay workers and artisans for various tasks. Narrative advancement will never be locked behind a paywall because players have to enjoy the game, be engaged and excited with the Mummy world regardless of how much they are willing or able to spend.

Gold can be exchanged for $MMY. Players can use barter NPC to exchange currencies at predefined prices x quantity in exchange for a small fee in $MMY. However, the in-game currency cannot be traded directly from one player to another.

Gold is obtained through microtransactions, rare monster hunting, in-game marketplace, silver exchange

Example: Sword of Doom is worth 500.000 Silver

10k Silver = 1 Gold

1 Gold = x MMY (volatile as the price of Gold is fixed in USD)

1 MMY = $0.55

The price of gold is fixed in USD (note, these may vary or change at official release).

1k gold = 10 USD

10k gold = 100 USD

20k gold = 200 USD

Players are able to barter with one another and exchange certain in-game items and consumables for a desired amount of silver and/or gold. Gold can also be earned after defeating very rare and gruesome bosses.

If a player wishes to send another player in-game items, silver, and/or gold to help them have a better start in the game or advance to certain levels, they have to purchase a Gift Wrap from the Premium Shop that they can use to send the desired items and coin amount. Players can buy a limited number of Gift Wraps during a specific time interval (one each week, for example).

Premium Currency - $MMY

$MMY is the Mummy token, as well as the premium in-game currency that facilitates the exchange of goods and services in the game’s ecosystem, as well as unlocking unique opportunities for various kinds of players.

Holders will have the opportunity to stake $MMY on the Mummy website.

$MMY can be used to purchase, sell, and trade NFTs on the Mummy Marketplace, as well as make purchases from the Premium Shop.

Traditional players can also earn $MMY or exchange gold for $MMY without having their own crypto wallet, as the $MMY they own will be kept in an escrow wallet until they decide to transfer it. Players will also be able to see the amount of silver, gold, and $MMY they own at all times. Thus, they can also access the gameplay opportunities listed below.


There are two types of hideouts - Stone and Obelisk. Every player is allocated one Stone hideout for free and can customize it as they wish with in-game items, as well as NFT collectibles (soundtrack experiences, art, etc). If a player decides they want a larger hideout or even multiple hideouts they have to meet an NPC in the area they are interested in to rent an Obelisk hideout for a certain amount of $MMY/ month - the price of a hideout is fixed in USD. The hideout itself is not an NFT. Each player can have an unlimited number of Obelisk hideouts. If the player decides they don’t want to keep the hideout anymore, the items in it are moved to in-game mail or to the hideout editor.

Ranked Gameplay

PvP battles will be regularly held in the Arena and the winner rewarded with $MMY and/or the chance to loot in-game items/ gold from the one they defeated. Players can also take part in chariot races, jousting events and camel / horse races, for example, in exchange for a small fee, with the pool of $MMY being distributed according to ranking, and additional $MMY rewards offered to top performers. The winners of these matches and races will benefit from perks and publicity in Mummy’s taverns and city hubs, as we aim to encourage a large fan audience at these events that can be inspired to offer tips in gold and $MMY to the preferred competitors. Competitors can even be sponsored by brands with custom skins and accessories.

Players can also join Guilds or start their own and participate in tournaments for the chance to win an $MMY bounty.

Quest opportunities may appear that are time sensitive or ranked for a pooled $MMY bounty from those who wish to participate, as well the opportunity to earn surprise hidden NFTs.

Players can also receive $MMY, Gold or Silver after specific in-game achievements. While they are engaging with the Mummy world, players will be prompted to perform certain tasks and, if they complete the tasks successfully, they are rewarded with $MMY. Similarly, players may need to hold at least a small amount of $MMY in order to activate certain gameplay functionalities. For example, if they own a scroll that allows them to enter specific dungeons engulfed with riches, they’ll also need to have a little $MMY in the wallet.


Creators - game developers, designers, writers - can participate in various ways in the development of the game world. Game developers and designers can create on demand custom blueprints, as well as decorations for the constructions that landowners wish to develop - all in exchange for $MMY. They can also create their own designs and add them to the Premium Shop - Craft Papyrus/ Decoration Papyrus/ Blueprint Index and receive royalties for the sales of those designs.

Writers and other community members can create their own quests & storylines (that are validated and approved by Mummy team & in close collaboration from concept to execution) & are rewarded with $MMY from the community allocation, as well as with tips from fans.

Land and Building

Land owners will need to employ workers if they wish to speed up the process of building on the land, as well as mine/harvest more efficiently, which they have to reward with silver, gold, or $MMY depending on the urgency and type of assignment, as well as on the skills and tools of the workers. Land owners can employ artisans (other players) to craft decorative elements that they can use to embellish their buildings or sell to other players to decorate their hideouts.

For on demand custom blueprints and decoration landowners have to employ creators (game designers and developers from the community) that they have to reward with $MMY.

Depending on the building they wish to construct, land owners will have to trade raw or processed materials with one another in order to have the necessary materials to fulfill the requirements of a blueprint.

Land owners may choose to lease the land to other players either for building or mining/ harvesting of raw materials, all in exchange for $MMY.

When the building is finalized, land owners can charge players for access to various experiences.

For example, a land owner may choose to design a custom tavern.

They employ a game designer from the community to create the custom blueprint and reward them with $MMY. They need limestone, timber, fire, medicinal plants, and shine. Their land is filled with a lot of limestone and fire, enough medicinal plants, very little timber, no shine, a lot of marble. They have to:

  1. Employ workers to mine/harvest the land for raw materials. Keep the materials required to build the tavern - the necessary limestone, fire, and timber.

  2. Trade the excess materials (marble, the excess limestone and fire if necessary) with other land owners in exchange for shine and the rest of the necessary timber. Everything with $MMY. Some ingredients or materials can also be bought directly from the Premium Shop.

  3. Employ workers to process the materials and build the construction. Processed materials can also be sold.

  4. Employ artisans or game designers (if custom) to create the decorations from the Decorations Papyrus - engage in trade if necessary for the materials. The building is then finalized. It may require maintenance and its design and decorations can also be adjusted in the future following the same process.

  5. The medicinal plants can be used to create drinks sold in the tavern and potions (if enchanted by an alchemist, another profession players can engage in) sold to other players for their healing properties and various other benefits.

  6. The tavern can increase the sense of community and in-game social cohesion through various events. It can also act as a hub where various player professions and creators can mingle, and where various tasks can be advertised. Perhaps to start a conversation or to present a work opportunity, the beneficiary will have to offer a drink (purchased for gold, $MMY).

Peer-to-Peer Trading

Players have the option to list their gold for sale for a chosen $MMY amount for other players to purchase with the $MMY funds kept in an escrow wallet before the exchange takes place to ensure the exchange goes smoothly.

Founder’s Pyramid / Castle

The Founders Pyramid / Castle is an impressive structure in the Mummy world at the intersection of fantasy, ancient / medieval worlds aesthetics and contemporary design approaches in which only the owners of a Primordial NFT will have access. This pyramid / castle is a hub for networking and socializing more freely with each other, as well as with members of the Mummy team. Art events and musical gatherings in collaboration with reputable and up-and-coming artists, as well as various brand partnerships will happen regularly. The owners of Primordial Gods NFTs have priority to be whitelisted to purchase the exhibits with $MMY, as well as engage in AMA sessions with the artists.


Items are assets a player can use to equip their character to improve functionality (such as armor, weapons, and accessories) or for cosmetic purposes. Additionally, assets that the player can use to customize the Hideout are also considered to be items. Items can be stored in the inventory and obtained as loot drops from enemies, NPC merchants, or the auction house. Collected or purchased items automatically go into the inventory, but if it is at capacity, any newly purchased item will be sent to the player’s hideout. An item can only occupy a pre-defined space in the inventory and cannot be stacked on top of another item, even if both are identical.

All the items will have a pre-set purchasing price. However, the items sold by NPC merchants will have a fixed price, while the pricing of the items in the auction house will vary depending on the current supply/demand ratio. Items can also be sold directly to NPC merchants for a pre-set price, which removes the item from the player’s inventory, and in turn rewards them with in-game currency.

Some premium items can be purchased from the Premium Shop with both fiat (gold) and $MMY or the Mummy Marketplace with $MMY. The player can sell these at the auction house in exchange for gold which is the in-game currency. These items can also be cosmetic or provide bonuses for a certain period of time.


Consumables are assets that, when used, will provide a specific effect to the player, after which they will disappear from the inventory. Unlike items, identical consumables can be stacked in the inventory, since the player might have to carry a large amount. That maximizes the player’s carrying capacity while still enforcing some form of inventory management.

Consumables can be purchased from NPC merchants or dropped as loot by certain enemy types. They can be sold to NPC Merchants for a pre-set price or directly traded to another player via a trade invite. The player cannot sell consumables at the auction house.

Crypto & NFTs

$MMY will contribute to the game’s overall economic system. Tokens can be purchased online and then automatically linked to the player’s account or obtained by exchanging the gold earned in-game by completing specific quests, solving puzzles, exploring or reaching a certain level. One can use $MMY to purchase various items from the in-game Premium Shop or Marketplace.

Besides being used in-game as a premium currency, $MMY will also function as a traditional cryptocurrency outside of the game.

Mummy can be played and enjoyed as a traditional non-crypto game with all the $MMY a player earns kept in a crypto escrow wallet. Thus, players can redeem their $MMY and NFTs whenever they feel ready to embrace the crypto space.

When purchased online, NFT Items are also automatically linked to the player’s account, and an item associated with that NFT appears in the player’s inventory. Players can purchase NFT items using $MMY within the Premium Shop or Mummy Marketplace. Some NFT collections, for example the Soul NFTs, are highly gamified and enrich the world of Mummy with unique in-game utility that allow players to experience the world in more immersive ways. We aim to collaborate with various artists to create limited-edition NFTs.

When players purchase an item (weapon, skins etc) as an NFT, this empowers the players allowing them the freedom to later sell that NFT on the Mummy Marketplace compared to ownership of skins and items in traditional games that are not liquid and cannot be exchanged for tokens or other form of remuneration.

Game-Fi elements

We strive to build a fun world with thrilling gameplay and plenty of opportunities for socializing, an experience that players will thoroughly enjoy while also earning and receiving rewards. Mummy is a play-and-earn game – players have ownership of special in-game items in the form of NFTs and are rewarded for their engagement with the Mummy world with gold that they can later exchange for $MMY.

Players can earn easily while being immersed in the ancient / medieval worlds as they:

  • Embark upon and complete quests;

  • Win battles in the Arena or against the bosses that lord over Dungeons;

  • Go on expeditions with their Guild;

  • Explore. Players can travel through the expansive landscape, deserts, and cities and pursue their curiosity by learning about the ancient / medieval worlds through environmental storytelling.

  • Tame wild animals and benefit from their affinities and abilities;

  • Master crafts and professions - miner, builder, artisan, alchemist, foodie (hunt, gather, fish, cook) etc.

  • Stake $MMY or specific NFTs;

  • Lease land to other players or build pyramids, temples, and other structures where they offer unique experiences that they charge other players to access;

Land and Building

Areas of the Mummy world are split into land parcels with various rarity levels that are going to be sold TBA. Owners of land can build on it, mine and gather its resources or lease it to other players for the same purposes.

If owners decide not to use the land during a certain time period there will be a tax in order to encourage active participation in the game that benefits all players.

Land parcels have various traits and resources - limestone, marble, glass, magic, holy fire, shine, medicinal plants, wood, iron, surprise etc. The resource levels of a land parcel are replenished at various time intervals depending on the resource and the specific rarity of the land (obscure, chimerical, luminary, etc.). Very few land parcels have the element of surprise which is a drop of NFTs or special artifacts that are owned by the person who discovers them while mining/harvesting.

These resources can be used, for example, to:

  • build various constructions depending on architectural blueprints (pyramid, temple, statuary space, theater, tavern, alchemy workshop etc.);

  • create various decorative elements or tools (statues, accessories, weapons, etc) depending on the requirements in the Craft Papyrus;

  • create items from the Craft Papyrus - collaborate with other landowners to trade and pool resources to create better-traveling equipment (for camels / horses for players to explore faster), armor (better shield capabilities or ways to deal more damage), better hunting/ fishing/ alchemy tools etc;

  • gather and mix various healing potions that can also be infused with magic to increase their potency;

  • engage in trading with other landowners or tenants in order to gather the necessary materials to achieve their goals. If land parcel X is rich in magic, they can sell it to an alchemy workshop and with the gold obtained purchase the limestone necessary to build a pyramid, for example. They can also engage in trading with other players to provide them with various items or healing potions, for example.

Land owners can mine or gather resources themselves and/or hire other players to help them if they wish to speed up the process. The more players they hire and the more skilled these players are, the faster the task is done. Workers have to be provided with food (purchased from other players or cooked by the land user) to maintain their energy levels up - a worker can only perform well for a certain time interval, then their energy level decreases. Workers improve their skill levels and receive income (silver, gold, or $MMY depending on the task and the urgency with which it has to be completed). Mined resources can be sold on the Mummy Marketplace for $MMY.

For example: The land you own is rich in limestone and medicinal plants; it also has a little magic which is extremely rare. You purchased the blueprint for a temple you wish to build for which you need - limestone, marble, glass, holy fire, magic. To build a temple you need to:

  • Mine the limestone as a raw material, process it into the desired shape, construct the temple -> for each step you can either work yourself or hire other players to help you and pay them wages to speed up the process.

  • To decorate the temple with marble and glass you need to either lease land rich in these materials from other owners and mine it or purchase the raw materials directly. You’ll also need to hire skilled artisans that can create the statues and decorations.

  • You need to hire a sorceress to enchant your temple using the magic you already have on the land.

  • To light your temple, you’ll need to purchase holy fire.

  • You can also sell your excess limestone and magic to those in need of them. You can gather the medicinal plants and sell them as they are to someone who wishes to build a tavern or mix them into potions and sell them to players.

  • Constructions need to be maintained at a certain time interval in order not to deteriorate.

The blueprints, as well as the decorative elements, can also be custom-made on demand. The land owner can choose other players - creators - and pay them a fee in $MMY to design these customized elements. The funds are kept in an escrow wallet and released in stages until the task is complete.

Once the temple is complete, you can host various events and experiences for players to enjoy that you can charge entry for.

Art Direction Guide

Download Boss Battle Test

You can try out a short battle system version, where you must defeat Ankahur The General in a 1v1 boss battle fight

Download link for PC: https://drive.google.com/file/d/19bWsRi5T99nKbhCwhukhe29OGr_JYlia/view?usp=sharing


Mummy Game Launcher

Our launcher, your portal to a world of immersive gaming experiences. With our launcher, players gain access to a selection of future games developed by our studio, all conveniently available for download in one centralized location. Coming soon.

Pets & Wildlife Concepts






Other Concept Arts & 3D Models:

Core Lore (Short Version)

The birth of a new universe is witnessed by Primordials, tasked with maintaining the balance between order and chaos and shielding the fledgling world from magical interference. They form a chain-link with their weapons (crafted and enchanted during the birth of stars) and watch over the world, still and silent. They breathe the fire of life into stars and consciousness into planets which depletes their powers until the universe crunches back into itself which enchants their weapons anew to watch over another world. Some of the Primordials were corrupted by greed and lust for power, they wanted to maintain and increase their force rather than being slowly drained of energy to sustain an expanding world. A fierce battle raged between them - the Yfels (chaos Primordials) consumed the stars that had barely flickered into existence and the world was tilted out of balance. They became bloated with power, the universe cold, ashen, and desolate in their wake. The Primordials, still loyal to the cause, forged an alliance with mankind to protect human consciousness and skill that was much more advanced than today. Humans mined molten ore from the core of the earth that the Primordials forged into a Weapon with the energies from the Maelstrom itself. They used this weapon to chain the Yfel leaders to the voids (black holes), as weaker Yfels were enclosed to the rock core of asteroids and left to perish in the dying world. The gruesome battle reverberated across the cosmos until a new fragile balance was established. The Primordials fled and created a new world that they nurtured - smaller, but just as beautiful. They hid the Weapon somewhere on this world. As their energies were waning, they created gods from mankind’s stories to watch over the world and they fell into deep slumber to conserve their strength to allow the world to live. Although the imbalance created meant that this new haven was going to perish as well much faster than people thought and another world could not be reborn afterwards. Aeons passed, new stars were born and perished, and in the old world time ate away at the Yfels’ prison. The first to free themselves, weak and starved, made their way to the new world and, pretending to be Primordials, spread their poison and lies among the gods turning them against one another. The Clash occurred and, during the battle, the connection between the Primordials that protected mankind from magical influences was ruptured which allowed magic to be spilled on the land and gods to descend on the new Earth. The link severed, the Primordials are drifting into space, slowly awakening. Yfels seek the weapon to free their masters and destroy the world absorbing its power. They feed on the chaos of war and conflict and seek to unite the old and new universes, to bring about a new crunch that would see a new world born & restored to full strength under their rule. The gods have chosen their allegiance:

  • some follow the Primordials and wish to maintain the world and its life in order for the time that remained (which for people meant thousands of generations, but for the gods much less), no matter the future cost

  • some follow the Yfels & wish the two world to be joined into chaos ensuring the rebirth of a new world ruled by chaos As time flies, the Yfels gain more power & may influence the player through dreams and subtle guidance. Both the Yfels and Primordials are quite weakened, they do NOT have godly powers. Anubis went to find the weapon for his own gain, to subdue both Yfels and Primordials, but was trapped before reaching it. He can only use his powers to taunt the players. Purpose: find the weapon - give it to the desired faction So: Primordials - they are guardians, but also act like batteries of the universe

Hapi Lore, Tear of Aaru

There was once a city known as Nefr’Akhet meaning beautiful sunlight spilling over the mountain. The palaces of its nobles, the workshops and temples were carved in the slopes of the mountain with lesser dwellings sprawling over the deshret from which the mountain rose. From its peak, a Colossus of the god Horus observed the sunrise, while a Colossus of the scarab-god Khepri watched over the lands where the sun dipped fiery-red over the horizon, protecting the city from threats. People from all over the land went to the temple when there was a crescent moon in the sky to seek advice from its most prised oracle, a bull known as Hapi. This bull had enormous strength and people believed it was the one holding the mountain together with its will. They had faith that Hapi’s strength could also help them weather their troubles. The chantress Neferure presided over the rituals and offerings brought to Hapi. She bestowed its blessings to those she deemed worthy of them, advancing or cutting short the careers and fortunes of the nobles of Nefr’Akhet. Neferure appeared before the people in the temple’s courtyard on those crescent moon nights. Moonlight was refracted over her by the Tear of Aaru, a tear-shaped heavenly artefact that appeared to be made of flowing glass. Next to her was Hapi, its horns adorned with jewels and gold chains. The Tear of Aaru had been found by Neferure’s ancestors when the first chisel started to chip away at the mountain to will it into a city. She was the last of a long line of descendants by blood, the only one who could touch the Tear and sense its power as if it was summoning something from afar. No one could decipher its magic. They had all watched, generation after generation, as the history of the city and their lives were inscribed upon it from that moment onwards as if on a stela. They had placed the Tear of Aaru in the temple’s courtyard where the eerie light and its ethereal quality produced a strong impression which ensured their power was consolidated throughout the centuries. When the first consequences of the Clash were felt and the city was rocked by earthquakes and smothered by desert storms, the chantress and her priests decided to sacrifice Hapi to pacify the people. They devised an alchemical ritual meant to take its power as their own to control the earthquakes and save the city. Hapi felt the betrayal and tried to oppose it, but he was only a bull, despite the stories the people had shared about it. In a cruel twist of fate, Set conquered the city and buried it under sand dunes and rocks, sparing only the ruins of the temple. The Colossi that guarded the city were mere statues - Horus and Khepri, the gods they depicted, hadn’t bothered to breathe new life into them for decades. They were too preoccupied with their own quarrels and in-fighting to care for human struggles. To mock the gods, Set diminished the statues’ size and placed them at the temple’s gate in which he trapped the khet of the city’s dwellers. Set also found it amusing to release Hapi, give it enormous power, and make it their jailer. During the fight, a fierce power blast broke the Tear of Aaru in three jagged pieces that were propelled as far as the eye could see; their location and origin fading in obscurity. The Tear’s connection with Neferure and the inscription which attested it were lost, the flowing glass brought back to its primordial state. Still, the glass pieces, broken and unassuming, beckoned to one another and wished to be united for the stars would soon be aligned for the summoning to occur. As for Neferure, her ancestors came to her aid during the dark hour when she had to face the god Set. They fought valiantly, but saw they were no match for the Lord of Masr and bowed to his

power. Set chained the spirits of the ancestors together with Neferure as their vessel, new arms sprouting from her body seeking mercy and escape. This newly-formed creature was to guard the temple under the command of Hapi.

Dictionary Chantress - high priestess who chanted and performed rituals before the statues of gods

Deshret - name for the desert land, a dangerous land ruled by Set

Khet - the physical body, one of the nine Ancient Egyptian concepts that together formed a person’s soul

Masr - Misr is the modern official romanized Arabic name for Egypt, Masr is the local pronunciation in Egyptian Arabic. The oldest attestation of this name is from the Akkadian mi-is-ru (‘misru’) which means border or frontier. The name Egypt was derived from ‘Aigyptos’, the Ancient Greek name for the lands

Disclaimer: The utilities and mechanics described in this section and elsewhere in this document are just an example and may change and evolve during the development process. We wish to create a robust in-game economy that is scalable and can withstand the test of time, so we have an agile and flexible approach to development, we constantly audit and seek feedback from our advisors.

Technical Specifications

  • Platforms: The game is developed for PC, and possibly consoles

  • Multiplayer: The game supports multiplayer modes, allowing for cooperative and competitive gameplay experiences.

  • System Requirements: Recommended: AMD Ryzen 7 7700 8-Core Processor, GeForce RTX 4080 16GB DDR6, RAM 32GB DDR4/5, Disk Space 15GB, WIN 10/11

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